⚠️ Warning: This method is a fallback solution, intended for users who cannot or do not wish to recompile their kernel to 1000Hz.
Some game servers, especially SRCDS or HLDS, may suffer from slight tickrate variations or CPU micro-lags, even after various optimizations.
This issue often comes from CPU state transitions (idle ↔ active) that introduce micro-latency.
This tutorial presents a simple yet effective trick: running a small program called idler that keeps one CPU core at 100% usage with the lowest priority, helping stabilize CPU behavior.
1. Create a file named idler.c
cd /home
nano idler.c
Copy the code below
int main() {
while(1);
}
2. Compile the program
gcc idler.c -o idler
3. Run it with low priority
nice ./idler &
The & allows the process to run in the background.
On some multi-core systems, e.g., 4 cores, it can be useful to run one dedicated idler process per physical CPU core:
nice taskset -c 0 ./idler &
nice taskset -c 1 ./idler &
nice taskset -c 2 ./idler &
nice taskset -c 3 ./idler &
This method can be a good temporary workaround, especially on Debian, Ubuntu or CentOS with a 100Hz/250Hz kernel.
It is useless and not recommended if you already use a 1000Hz + RT kernel, which provides optimized real-time behavior without such workarounds.
- ✍️ Written on: 27/06/2025 à 00h16
- 🔄 Last updated on: 27/06/2025 à 00h16
- 🧠 Author: Slymer | Idée originale par : BehaartesEtwas
- 💬 Community discussion: View the conversation